AutoCAD 2D Draw
Welcome to our comprehensive AutoCAD learning resource! Here, students will embark on an exciting journey through various AutoCAD commands, from basic line drawing to complex object creation. Each module, including line, hatch & gradient, polyline, and more, is designed to enhance skills through practical exercises, creative experimentation, and engaging case studies. Our resources, including templates, presentations, and interactive quizzes, are tailored to empower students to master 2d drawing and bring their design ideas to life.
LINE (3.00-3.02)
Students master creating lines by selecting points or specifying distances and angles.
Experiment Ideas: A geometric pattern, a simple house outline, abstract art.
Case Study: Students apply these skills to develop a floor plan of their own residence, incorporating personal design elements.
HATCH & GRAIDENT (3.03-3.05)
Students learn to change line colors, create hatches with various patterns and scales, and develop gradients.
Experiment Ideas: A colorful landscape, a patterned textile design, and a gradient sky at sunset.
Case Study: Designing a public swimming pool, inspired by research, meeting specific design criteria.
POLYLINE (3.06-3.08)
Focuses on creating straight and arc polylines with specified points, angles, and distances, and manipulating these objects.
Experiment Ideas: A city skyline, a garden layout, an intricate maze.
Case Study: Designing a topographical map of a favorite natural place with a water feature color-coded splines.
CIRCLE (3.09-3.11)
Students learn to create circles through various methods including specifying points, radius, diameters, and tangents.
Experiment Ideas: A solar system diagram, a set of concentric decorative plates, and a bulls-eye target.
Case Study: Designing a community park featuring fountains, benches, trees, shrubs, play areas, and walkways.
ARC (3.12-3.14)
Students learn to create arcs using methods like 3-point arcs, and combinations of start, center, end points, various lengths, radii, and angles.
Experiment Ideas: A bridge design, a roller coaster track segment, a fan blade.
Case Study: Designing a set of at least 12 interconnected puzzle pieces, using hatching to differentiate each piece.
RECTANGLE (3.15-3.17)
Students learn to create rectangles based on specific points and distances, including rectangles with preset fillets and chamfers.
Experiment Ideas: A floor tile pattern, a city block layout, a series of book covers.
Case Study: Design inspired by Piet Mondrian's art, integrating elements researched to meet the design brief.
POLYGON (3.18-3.20)
Students explore creating polygons using inscribed, circumscribed methods ,or by edges and number of sides.
Experiment Ideas: A gemstone cut design, a snowflake pattern, a kaleidoscopic image.
Case Study: Designing a geometric Roman mosaic inspired by historic designs fulfills the brief.
ELLIPSE (3.21-3.23)
Students learn to create ellipses and elliptical arcs by specifying distances, points, and rotations.
Experiment Ideas: An optical illusion artwork, planetary orbits, and a set of designer eyeglasses.
Case Study: Floor plan of an aquarium for NYC, with tanks as ellipses inspired by various ecosystems found within New York State.
SPLINE (3.24-3.26)
Students learn to create and modify open and closed splines by specifying points, distances, and angles.
Experiment Ideas: A roller coaster design, a river meandering through a landscape, a series of musical notes.
Case Study: A design inspired by research, applying newly acquired skills and creativity to meet the design brief.
SKETCH (3.27-3.29)
Students use the sketch command to create simple to complex objects.
Experiment Ideas: A comic strip, a cityscape, a collection of fashion designs.
Case Study: A creative design project inspired by research, integrating skills learned throughout the course.